Challenge
Discover 2D graphics programming by coding a small game with the MiniLibX library: display sprites, respond to keyboard input, and validate a map described in a file.
École 42 project, a small 2D game in C using the MiniLibX graphics library: sprite rendering, keyboard event handling, parsing and validation of a map.
Discover 2D graphics programming by coding a small game with the MiniLibX library: display sprites, respond to keyboard input, and validate a map described in a file.
A project from the École 42 Paris curriculum, completed in 2022. So_long is an exercise with a fixed brief: the C language and the MiniLibX graphics library are dictated by the assignment, within which the project's technical choices are made.
A 2D game with MiniLibX: loading and displaying sprites, handling keyboard events, player movement, items to collect, and parsing/validation of the map (closed walls, valid path, required elements).
The technologies used on this mission.
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