Specilog
SoonSpecies identification: aim your camera at a specimen, a dedicated model (deployed on Modal) analyzes it, and collect it in your 'dex' by kingdom (plants, insects, fungi, animals) with a map of your finds. Early access on request.
From a shell rewritten in C to agent orchestration.
Species identification: aim your camera at a specimen, a dedicated model (deployed on Modal) analyzes it, and collect it in your 'dex' by kingdom (plants, insects, fungi, animals) with a map of your finds. Early access on request.
In-house pixel-art mini-game arcade: versus, co-op, race and solo, up to 8 players (local and online), a home-grown voxel engine (Cubic) and a quick tutorial before each game. Early access on request.
Bespoke event getaways in the Basque Country: orchestration turned into a product (i18n, deployed online).
LiveWhite-label multi-tenant B2B SaaS: automated scoring of at-risk caregivers, customizable bilingual questionnaire, HDS-compliant, delivered as lead in 3 weeks.
ProMulti-agent orchestrator and supervision cockpit: specialized agents on a ticket board, telemetry and cost per run, n8n and MCP integration.
PersonalMultilingual Next.js platform and mobile app for 200,000 policyholders, with integration of a partner reimbursement API.
ProPersonal project: turns a raw accounting file into structured financial statements (PCG, SIG, balance sheet, cash flow) and exports them to Excel, fully automatic.
PersonalRenewable energy: multi-API aggregation and production forecasting dashboard (wind, hydro) in just-in-time mode, to feed green energy trading.
ProEmailing SaaS: spam prevention system (MXToolbox-style), RabbitMQ caching PoC and reliability work, within a structured product team.
ProWebsite maintenance and updates: content (copy, photos), page improvements and quality control. (1 month)
ProReact / Next.js dashboard with API integration and a data pipeline.
ProÉcole 42 final project: a real-time website to play multiplayer Pong, with login via the 42 account, two-factor authentication, moderated chat rooms, friends, and Elo ranking. Full-stack React / NestJS, containerized.
SchoolMentoring students newer to the program, coaching and knowledge sharing within 42's peer-to-peer pedagogy.
SchoolNeurotech hackathon (one weekend, as part of a team), an artistic display driven by biometric sensors, transforming the signals into visuals via shaders.
PersonalTeleconsultation: analysis and redesign of critical user flows to stop losses on reimbursement cases (leaks reduced by roughly half).
ProFront-end dashboard aggregating the news and CSR programs offered by Hupla.
ProIntegrating ad spaces into platforms.
ProComplete redesign of the front end of an accounting dashboard connected to banks: account management, client estimates and sales view.
ProÉcole 42 project, a pseudo-3D rendering engine in C in the style of Wolfenstein 3D: raycasting from a 2D map, wall textures, first-person movement, using the MiniLibX library.
SchoolÉcole 42 project, a series of modules (00 to 09) for learning C++: object-oriented programming, orthodox canonical form, operator overloading, templates, exceptions and STL containers.
SchoolÉcole 42 project, a functional HTTP server coded from scratch in C++: multi-port, multi-client, GET/POST/DELETE requests, media transfers, cookies.
SchoolÉcole 42 project: setting up an infrastructure of several Docker images, connected via Docker Compose, within a virtual machine (sysadmin skills).
SchoolPersonal project: a 2D game developed with Unity, with custom animations and textures.
PersonalConnection to Sendinblue, email template creation and mailing flow automation. (1 month)
ProÉcole 42 project, a sorting algorithm in C for a stack of numbers using a restricted instruction set (swap, push, rotate, reverse rotate), while minimizing the number of operations.
SchoolÉcole 42 project, data exchange between a client and a server in C using only UNIX signals (SIGUSR1 / SIGUSR2), with binary encoding of characters.
SchoolÉcole 42 project, a small 2D game in C using the MiniLibX graphics library: sprite rendering, keyboard event handling, parsing and validation of a map.
SchoolÉcole 42 project, solving the dining philosophers problem in C: threads and mutex, managing concurrency and shared access, preventing starvation and precise timing control.
SchoolÉcole 42 project, reimplementing a complete Unix shell in C: built-ins, environment variables, pipes, redirections, heredocs.
SchoolÉcole 42 project, setting up a containerized web server with Docker: nginx, WordPress and a MariaDB/PHP database, configuration and deployment of the service.
SchoolFirst freelance mission: complete integration of the design of a website connected to crypto wallets (MetaMask / wallet connection).
ProAutomating repetitive tasks through a custom script integrated into an existing site.
ProDevelopment of an embeddable JavaScript loan calculation widget (rate, monthly payments, etc.) for a fintech platform.
ProÉcole 42 project, setting up and hardening a Debian VM: encrypted LVM partitioning, SSH, UFW firewall, sudo, password policy and a monitoring script (sysadmin skills).
SchoolÉcole 42 project, a C reimplementation of the printf function: parsing the format string, handling conversions (%c %s %p %d %i %u %x %X %%) and variadic arguments (va_args).
SchoolÉcole 42 project: a C function that reads a line from a file descriptor across successive reads, preserving state between calls through a static variable.
SchoolÉcole 42 project: a C reimplementation of a set of libc functions (strings, memory, conversions) and utilities (linked lists), bundled into a static library.
SchoolLet's talk about what you want to build, from prototype to orchestration.